rocinantealpha

reference / random and noise

fbm

Layers of noise from 0 to 1, with finer detail added on top.

no strokefor i from 0 to 99 [  h = (fbm (i * 0.02) 0 0) * 300  rect at (i * 4) (300 - h) size 4 h fill teal]
what it draws: the whole window, 400 by 300
What the example of fbm draws

How to write it

fbm x y z

Gives a number.

Related