reference / input
mouse
Where the mouse is in the window: mouse.x and mouse.y.
draw [ background 240 circle at mouse radius 30 fill tomato]
What it is
A vector of 2 numbers, read anywhere in a sketch, never set.
reference / input
mouseWhere the mouse is in the window: mouse.x and mouse.y.
draw [ background 240 circle at mouse radius 30 fill tomato]
A vector of 2 numbers, read anywhere in a sketch, never set.