reference / random and noise
noise
Smooth random noise from 0 to 1 in one to four dimensions; add as simplex for simplex noise.
for i from 0 to 79 [ point at (i * 5) (300 * noise (i * 0.05)) ]
How to write it
noise x [as word]Gives a number.
noise x y [as word]Gives a number.
noise x y z [as word]Gives a number.
noise x y z w [as word]Gives a number.
Words it takes
- after
as perlin,simplex